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	<title>inputfreak.com&#187; Development</title>
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	<link>http://www.inputfreak.com</link>
	<description>It&#039;s all about how we interface and interact with machines and our data.</description>
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		<title>Flash is NO GO on iPhone/iPad</title>
		<link>http://www.inputfreak.com/rant-of-the-week/flash-is-no-go-on-iphoneipad</link>
		<comments>http://www.inputfreak.com/rant-of-the-week/flash-is-no-go-on-iphoneipad#comments</comments>
		<pubDate>Sat, 10 Apr 2010 05:17:56 +0000</pubDate>
		<dc:creator>Dower</dc:creator>
				<category><![CDATA[Apple iPad]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Rant of the Week]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.inputfreak.com/?p=478</guid>
		<description><![CDATA[Well, I guess it&#8217;s official, Apple has denied Adobe&#8217;s ability to do anything relating to Flash on the iPhone. Not even the ability to use Flash to create content for the iPhone or iPad. Reports all over the major tech blogs are reporting this, and the response has been interesting. Some praise it, others abhor [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.inputfreak.com/wp-content/uploads/2010/04/rotton_apple.jpg" rel="wp-prettyPhoto[g478]"><img class="alignleft size-full wp-image-477" title="rotton_apple" src="http://www.inputfreak.com/wp-content/uploads/2010/04/rotton_apple.jpg" alt="" width="120" height="146" /></a>Well, I guess it&#8217;s official, Apple has denied Adobe&#8217;s ability to do anything relating to Flash on the iPhone. Not even the ability to use Flash to create content for the iPhone or iPad. Reports all over the major tech blogs are reporting this, and the response has been interesting. Some praise it, others abhor it. My stance on it is more on the negative side. I can see legitimate reasons for not allowing Flash on their platform, and much of it is related to money. For Apple&#8217;s part, I guess it&#8217;s in their right to deny it, but I don&#8217;t think it&#8217;s in the best interest of their customers, although usually Apple doesn&#8217;t care about its customers (if you think otherwise, please enlighten me). Apple doesn&#8217;t want you to be able to hop over to places like Hulu and watch last week&#8217;s episode of Lost, or Heros, and especially not for free. Nope, they want you to pop on over to iTunes and buy it for $.99 (or whatever they charge for tv episodes). I think that&#8217;s the biggest driving facter. That, and there is control over their platform. Adobe hasn&#8217;t done itself any favors either with how bloated Flash has become, and how Flash is absurdly and annoyingly used all over the web. Don&#8217;t get me wrong, Flash in the right hands can be a potent tool, but there are far more bad uses for Flash, then there are good.<span id="more-478"></span></p>
<p>Apple&#8217;s new legalize in their latest SDK seems to not only kill Flash, but hint at the possible removal of many frameworks like Unity3d. I can&#8217;t say for sure how true that is, but that would be a huge blow to developers. It seems Apple wants you to do it all the hard way. Using only XCode and Objective-C. I guess some folks think that this will result in better quality programs, because it&#8217;s written in their native language. Being a programmer myself that is the most stupidest excuse I&#8217;ve ever heard. There&#8217;s plenty of CRAP apps in their App Store written entirely without frameworks in Objective-C. So, the excuse of better because it&#8217;s in their native tongue holds little weight in my opinion. It&#8217;s disappointing to think that I could have jumped onto Flash Actionscript and built an app or game for the iPhone, doing so would have been so much faster for me. Especially considering that I&#8217;m not very well versed in OpenGL-ES, nor do I really want to be. I don&#8217;t dream about writing 3d game engines, and having seen the amount of Objective-C code that&#8217;s required to put a 2D box on the screen at the Big Nerd Ranch was enough to make me run for the door. I want to be able to make what I envision into a reality without having to outsource my development or hire highly skilled specialized programmers. The other point raised by folks is that Apple doesn&#8217;t want you to cross-platform develop, which I can see too, but it&#8217;s not very fair to force developers to choose like that. Yes, there are lots of iPhones and iPads, but to say you can only choose one isn&#8217;t right. It&#8217;s like asking a child you can only choose your mom or your dad.</p>
<p>In the end, so far Apple has managed to make enemies of Google and Adobe, and alienated some developers. It saddens me to see this happen, because I see so much potential in the platform, when you consider what things people have done with jail broken iPhones, it&#8217;s a missed opportunity. I&#8217;ve been witnessing for some time a change in how Apple&#8217;s attitude. They&#8217;ve become quite the opposite of it&#8217;s roots, when they were gunning for the corporate giants like Microsoft and IBM. Now that they themselves have become this bloated beast of a corporation, much like their old enemies, they don&#8217;t need to embrace customers or developers. &#8220;Just suck it up or go elsewhere&#8221;, seems to be their stance, and I guess there&#8217;s enough people out there keeping Apple afloat that they can maintain that stance. It&#8217;s times like this that reinforces why I would like to love Apple, but I can&#8217;t because they keep pulling stupid shit like this.</p>
<p>There are better articles written on <a href="http://arstechnica.com/apple/news/2010/04/apple-takes-aim-at-adobe-or-android.ars" target="_blank">Ars Technica</a>, <a href="http://theflashblog.com/?p=1888" target="_blank">TheFlashBlog</a>, and <a href="http://www.tuaw.com/2010/04/09/apple-blocking-flash-built-apps-because-of-multitasking/" target="_blank">TUAW</a>.</p>
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		<title>iPhone Photoshop Prototyping Template</title>
		<link>http://www.inputfreak.com/development/iphone-development/iphone-photoshop-prototyping-template</link>
		<comments>http://www.inputfreak.com/development/iphone-development/iphone-photoshop-prototyping-template#comments</comments>
		<pubDate>Mon, 19 Oct 2009 05:43:53 +0000</pubDate>
		<dc:creator>Dower</dc:creator>
				<category><![CDATA[Voices That Matter: iPhone 2009]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Voices That Matter]]></category>

		<guid isPermaLink="false">http://www.inputfreak.com/?p=313</guid>
		<description><![CDATA[At the Voices That Matter 2009 iPhone developer conference there was a heavy emphasis on good design and August Trometer suggested using paper templates or whatever we could do to plot out or applications before diving into development. We even got an iPhone Sketchbook as a goodie from the conference, which is a neat notepad [...]]]></description>
			<content:encoded><![CDATA[<p>At the Voices That Matter 2009 iPhone developer conference there was a heavy emphasis on good design and August Trometer suggested using paper templates or whatever we could do to plot out or applications before diving into development. We even got an iPhone Sketchbook as a goodie from the conference, which is a neat notepad of grid paper with a 1:1 blank iPhone in the middle of the page. I googled around the web and found a nice photoshop template for this at <a href="http://www.teehanlax.com/blog/?p=1628" target="_blank">http://www.teehanlax.com/blog/?p=1628</a>. I&#8217;ve not tried it yet, but it looks like a promising way to get a more real representation of your final design.</p>
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