iPad Plants vs Zombies

I lost count of the days I’ve had the iPad (actually I’m too lazy to recount them). In my few days with the iPad, I’ve bought more apps than I ever did for my iPhone. Why you may ask? It’s because I’ve always suspected that the new form factor would open quite a number of opportunities for developers and I wasn’t wrong. I guess for some it may be a “no-duh” comment, but honestly though, without the developers the iPhone wouldn’t have been what it became, and it’s the same with the iPad. On its own, it’s a fine device, but I wouldn’t say the first party offerings are stellar. It’s all the apps that made the first platform, and are now helping the iPad. Now, that’s not to say that there isn’t an enormous amount of shovel-ware on the iPad app store, but there are some shining stars, many are rebuilds that take advantage of the larger screen, and many to good effect. I purchased one today, and that’s Plants vs Zombies. Now, I’m not a stranger to this game, it’s the first Pop-Cap game I bought through Steam when it first appeared on my PC. My 6 year old and I played it extensively, and to say we enjoyed it is an understatement. I didn’t rush out to get this on day one, partly because I went through a cheap phase ($10! Grrr), but I caved today. My son was interested in it, and I decided, why not. The game looks fabulous on the iPad, and the screen size and touch mechanic fit the game perfectly. I’d say it plays better on the iPad then the PC. Now, I’ve not played too much, but I did notice some minor slow downs during some ending animations, but otherwise it plays nicely. For $10, it’s pretty good, and one of the better purchases I’ve made on the iPad so far.

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